Commander
5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(426 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Mana dorks9
Land ramp2
Other acceleration1
Treasure generators1
Tutors8
Draw engines5
Cantrips & burst draw3
Recursion3
Value engines5
Other2
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands6
Taplands3
Basic lands1
Forest+28
4 Combo Families (4 lines, Consistency: 92%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 8 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces4
Synergy pieces3
Win conditions4
Combat threats14
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency84Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.