An Elf never comes alone

5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(426 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+17
Mono-Color Powerhouse Lands (2)+5
Mana Acceleration (12 sources)+2
Basic lands1
4 Combo Families (4 lines, Consistency: 92%)+38
Combat Damage Synergy: token swarm strategy, 2 token doublers, 8 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats96Consistency84Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Elf Tribal35 cards

35 elf creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Druid Tribal12 cards

12 druid creatures detected. Tribal synergies can create powerful board states.

Combos4 total