Aminatou, the Fateshifter

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Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence443 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Draw Engine+10
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines9
Counterspells2
Spot removal13
Graveyard hate1
Board wipes6
Stax & hate2
Protection1
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands4
Taplands11
Basic lands3
10 Combo(s) Detected (Consistency: 30%)+45
Tempo Control+13.8
Extra Turn Package+5
Combo pieces12
Synergy pieces3
Token generators1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Game changers 3
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker24 cards

24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Aristocrats7 cards

7 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos10 total

  • 2-card combos · 5
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  • 3-card combos · 5
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