Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence443 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Draw Engine+10ⓘ
Draw engines2
Cantrips & burst draw7
Recursion2
Value engines9
Counterspells2
Spot removal13
Graveyard hate1
Board wipes6
Stax & hate2
Protection1
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands4
Taplands11
Basic lands3
10 Combo(s) Detected (Consistency: 30%)+45ⓘ
Tempo Control+13.8ⓘ
Extra Turn Package+5ⓘ
Combo pieces12
Synergy pieces3
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,