Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(204 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp3
Other acceleration5
Commander Draw Engine (Kestia, the Cultivator provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion8
Value engines6
Other2
Spot removal6
Board wipes1
Stax & hate1
Protection4
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands3
+5
+4
+7
Combat Damage Synergy: token package, 1 extra combat, 2 evasion enablers, 1 damage multiplier+20ⓘ
Synergy pieces4
Win conditions3
Combat threats21
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency85Mana base85Threats77
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress (Commander)16 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.