Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks3
Mana dorks7
Land ramp7
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw10
Value engines4
Counterspells2
Spot removal5
Board wipes1
Mana Acceleration (24 sources)+14ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions2
Combat threats13
Drain effects1
Token generators6
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats87Mana base73Speed65
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.