Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(369 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration3
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion3
Value engines4
Spot removal3
Board wipes2
Stax & hate6
Two-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands4
3 Combo(s) Detected (Consistency: 43%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces7
Combat threats2
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats92Interaction82Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.