Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp9
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw9
Recursion13
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands8
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency93Threats81Mana base80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator23 cards
23 graveyard synergies. Use your graveyard as a second hand.
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.