Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(402 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks4
Land ramp6
Other acceleration5
Tutors1
Draw engines5
Cantrips & burst draw3
Wheels1
Recursion1
Value engines4
Counterspells3
Spot removal3
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands4
Utility lands11
Taplands5
Basic lands1
Mountain+6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions9
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base90Threats89Speed88
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal22 cards
22 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.