Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp5
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines7
Other4
Counterspells1
Spot removal4
Board wipes2
Stax & hate1
Protection11
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands2
+14
+13
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces11
Combat threats16
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats87Mana base75Interaction66
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.