6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence467 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration5
Treasure generators1
Minor treasure1
Other acceleration3
Other1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines4
Cantrips & burst draw11
Wheels1
Recursion3
+2
Value engines5
Counterspells7
Spot removal10
Protection1
Mana Acceleration (13 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
Basic lands2
+8
+7
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces14
Win conditions2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats92Consistency86Mana base83
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
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