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Commander
No commander provided2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence102 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration7
Treasure generators1
Low Land Count−48ⓘ
Tutors2
Draw engines7
Cantrips & burst draw2
Value engines7
Spot removal7
Board wipes1
Stax & hate1
Mana Acceleration+11ⓘ
Low Land Count−48ⓘ
Utility lands6
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
Combo pieces3
Win conditions5
Combat threats14
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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