+1/+1 Counters Deck

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Commander
No commander provided
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence102 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration7
Treasure generators1
Low Land Count−48
Tutors2
Draw engines7
Cantrips & burst draw2
Value engines7
Spot removal7
Board wipes1
Stax & hate1
Mana Acceleration+11
Low Land Count−48
Utility lands6
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25
2 Combo(s) Detected (Consistency: 66%)+24
Combo pieces3
Win conditions5
Combat threats14

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters31 cards

31 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos2 total

  • 2-card combos · 2
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