Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(146 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration4
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells1
Spot removal4
Board wipes1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands10
Synergy pieces6
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base91Speed81Consistency41
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron30 cards
30 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.