Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(380 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration7
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Draw engines17
Wheels7
Value engines1
Counterspells5
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces7
Combat threats1
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency86Threats84Speed83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Group Hug17 cards
17 group hug effects. Help everyone while secretly advancing your plan.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.