Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Tutors5
Cantrips & burst draw3
Wheels1
Recursion2
Counterspells1
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Fetchlands1
Dual & shock lands10
Premium utility lands9
Utility lands1
Taplands4
Commander Synergy (2 groups)+11ⓘ
Tempo Control (lockout lethality)+6ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Win conditions3
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base92Consistency85Interaction74
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Cascade8 cards
8 cascade/discover effects. Cast spells for free off the top.
Chaos8 cards
8 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.