Edgar Markov

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence515 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana6
Mana rocks1
Treasure generators2
Tutors7
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines2
Counterspells1
Spot removal3
Board wipes1
Stax & hate2
Edict effects1
Protection7
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 88%)+23
Commander Synergy+5
Combo pieces2
Synergy pieces4
Win conditions6
Combat threats8
Sacrifice outlets2
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game changers 10
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal27 cards

27 vampire creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Lifegain16 cards

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,

Combos1 total

  • 2-card combo · 1
  • +