Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion6
Value engines2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands7
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces9
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects5
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats82Mana base75Interaction68
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Demon Tribal10 cards
10 demon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.