8.8±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence619 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana8
Mana rocks5
Other acceleration1
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw10
Wheels4
Recursion3
+2
Value engines5
Control Strategy Bonus (21.2 interaction cards)+30ⓘ
Counterspells7
Spot removal6
+4
Board wipes1
Protection3
Mana Acceleration (14 sources)+2ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+9
+9
+9
+6
+6
+6
+5
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+3
+1
+1
3 Combo Families (3 lines, Consistency: 62%)+28ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Synergy pieces4
Drain effects1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Mana base96Consistency92Threats89
1.8 above Bracket 3 ceiling (7)
0.2 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
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History2 snapshots
Grade
Power9.0→8.8-0.2
BracketB5→B4(-1)
Vectors
Velocity
84→81
-3
Consistency
92→92
—
Interaction
89→87
-2
Efficiency
96→96
—
Lethality
89→89
—
Card Changes
Removed (2)
Grade
Power8.8→9.0+0.2
BracketB4→B5(+1)
Vectors
Velocity
71→84
+13
Consistency
93→92
-1
Interaction
91→89
-2
Efficiency
97→96
-1
Lethality
89→89
—
Card Changes
Added (19)
+2
+2
+2
+9
Removed (18)
Combos:2→4+2