Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(451 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks7
Other acceleration2
Treasure generators2
Tutors3
Draw engines2
Cantrips & burst draw6
Wheels1
Recursion1
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (18 sources)+8ⓘ
Utility lands6
Taplands2
Basic lands1
Mountain+28
6 Combo(s) Detected (Consistency: 79%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces11
Win conditions4
Combat threats2
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Speed73Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.