Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(198 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines7
Cantrips & burst draw5
Recursion1
Value engines3
Other2
Spot removal12
Artifact/enchantment removal1
Board wipes7
Stax & hate5
Protection3
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands7
Combat Damage Synergy: 1 extra combat, 3 damage multipliers+18ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Drain effects5
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction83Mana base72Threats70
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Forced Combat / Goad9 cards
9 forced combat effects. Make opponents attack each other.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Monarch7 cards
7 monarch cards. Become the monarch for extra card draw.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.