Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(256 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tutors3
Draw engines4
Cantrips & burst draw2
Value engines3
Counterspells3
Spot removal3
Graveyard hate2
Board wipes2
Protection2
Other1
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands2
Taplands3
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Combat threats3
Sacrifice outlets2
Token generators13
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats89Mana base70Interaction61
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.