Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(697 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana29
Mana rocks4
Mana dorks3
Other acceleration1
Treasure generators2
Other2
Tutors6
Cantrips & burst draw3
Wheels1
Recursion5
Counterspells3
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Protection2
Other1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (37 sources)+15ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands6
8 Combo Families (8 lines, Consistency: 84%)+55ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces12
Sacrifice outlets1
Token generators2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Mana base96Threats96
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)13 cards
This deck is built around assembling infinite combos or combo finishes.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.