Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence198 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Other acceleration5
Commander Draw Engine (Vnwxt, Verbose Host provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Low Land Count (28/32)+-10ⓘ
Draw engines10
Cantrips & burst draw22
Wheels1
Value engines4
Other2
Counterspells13
Spot removal10
Protection2
Mono-Color Mana Base (no fixing needed)+29ⓘ
Low Land Count (28/32)+-10ⓘ
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+21
Tempo Control (lockout lethality)+12.4ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces3
Win conditions1
Combat threats8
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency86Interaction84Threats56
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power3.1→3.3+0.2
BracketB2→B2
Vectors
Velocity
31→39
+8
Consistency
86→86
—
Interaction
85→84
-1
Efficiency
52→54
+2
Lethality
58→56
-2
Card Changes
Added (2)
Grade
Power3.4→3.1-0.3
BracketB2→B2
Vectors
Velocity
32→31
-1
Consistency
84→86
+2
Interaction
85→85
—
Efficiency
70→52
-18
Lethality
57→58
+1
Grade
Power3.2→3.4+0.2
BracketB2→B2
Vectors
Velocity
33→32
-1
Consistency
83→84
+1
Interaction
85→85
—
Efficiency
70→70
—
Lethality
53→57
+4
Card Changes
Added (4)
+2
+2
Removed (2)