General Rokiric's Army

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(231 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 2 extra combats, 9 haste enablers, 2 evasion enablers, 2 damage multipliers+25
Win conditions1
Reanimation1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Mana base75Threats74Interaction51

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.