Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(231 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion3
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Fetchlands2
Dual & shock lands1
Premium utility lands4
Utility lands2
Taplands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 9 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats8
Reanimation1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Threats74Interaction51
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.