Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks6
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators5
Tutors2
Draw engines2
Cantrips & burst draw6
Wheels1
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes3
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Premium utility lands6
Utility lands1
Taplands1
Basic lands1
Mountain+18
3 Combo(s) Detected (Consistency: 62%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces8
Synergy pieces6
Win conditions4
Drain effects3
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats96Speed88Mana base85
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure7 cards
7 treasure generators. Ramp and artifact synergies in one package.