Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(251 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp3
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw1
Recursion1
Spot removal3
Board wipes3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands11
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base77Threats73Interaction58
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal13 cards
13 soldier creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.