Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(501 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks12
Other acceleration1
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw1
Wheels1
Recursion1
Counterspells2
Spot removal5
Board wipes1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands5
Taplands6
Basic lands1
Forest+2
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, 1 evasion enabler+25ⓘ
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combo pieces2
Synergy pieces2
Win conditions4
Combat threats5
Token generators2
Clone effects1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base95Threats95Speed82
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.