Commander
No commander provided5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(353 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp3
Other acceleration2
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells3
Spot removal10
Board wipes5
Stax & hate1
Fetchlands6
Dual & shock lands4
Premium utility lands6
Utility lands10
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+23ⓘ
Win conditions4
Combat threats8
Token generators5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base92Interaction88Threats79
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal34 cards
34 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.