4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence300 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks8
Land ramp4
Treasure generators1
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines7
Synergy support1
Spot removal7
Board wipes3
Stax & hate1
Edict effects1
Protection3
Mana Acceleration+3ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Premium utility lands2
Utility lands8
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+11ⓘ
Synergy pieces10
Win conditions4
Combat threats10
Drain effects3
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal11 cards
11 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.