Commander
2.8±0.75
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(161 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration4
Tutors9
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines11
Counterspells2
Spot removal1
Graveyard hate1
Protection2
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands5
Taplands1
Basic lands1
Island+29
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Win conditions1
Sacrifice outlets1
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Consistency89Mana base70Speed44
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter33 cards
33 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.