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Commander
No commander provided4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence262 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp23
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw3
Value engines4
Spot removal6
Protection1
Mana Acceleration+15ⓘ
Fetchlands9
Utility lands5
Taplands5
Basic lands2
Combat Damage Synergy: 2 haste enablers, 3 evasion enablers, aristocrats engine+21ⓘ
Win conditions2
Combat threats3
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.