Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(372 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators1
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines6
Counterspells5
Spot removal4
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands3
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats1
Drain effects1
Token generators1
Clone effects1
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats87Consistency82Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.