Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion2
Counterspells4
Spot removal3
Board wipes7
Stax & hate4
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+13.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces11
Combat threats1
Extra turns1
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats88Interaction86Consistency73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Superfriends28 cards
28 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.