Commander
No commander provided6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw5
Recursion4
Value engines4
Spot removal7
Graveyard hate1
Edict effects1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
+8
+8
+7
+5
+5
+5
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+8
+5
Combat Damage Synergy: token package, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces19
Win conditions1
Combat threats3
Sacrifice outlets1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats91Mana base87Consistency84
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Spider Tribal15 cards
15 spider creatures detected. Tribal synergies can create powerful board states.
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Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.