Go-Wide / Weenies Deck

Commander
No commander provided
1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(66 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Low Land Count (8/29)+-53
Glass Cannon (high ramp, low draw)+-10
Cantrips & burst draw1
Recursion1
Mana Acceleration (14 sources)+4
Low Land Count (8/29)+-53
Premium utility lands1
Combat Damage Synergy: 4 haste enablers, 4 evasion enablers, aristocrats engine+25
Synergy pieces1
Sacrifice outlets1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1
Speed75Threats56Interaction30

0.7 above Bracket 0 ceiling (1)

1.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies31 cards

31 low-cost creatures. Swarm the board and pump for lethal attacks.

Deathtouch28 cards

28 deathtouch synergies. Small creatures that kill anything they touch.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.