Commander
7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence484 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators2
Other1
Commander Synergy+1ⓘ
Tutors5
Draw engines10
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Artifact/enchantment removal1
Spot removal4
Protection13
Two-Color Mana Base+3ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands1
Basic lands2
3 Combo Families+35ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces15
Win conditions3
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Extra Combats6 cards
6 extra combat effects. Attack multiple times per turn.
,,,,
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Voltron (Commander)21 cards
This deck equips or enchants the commander to deal commander damage.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.