Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw8
Recursion1
Value engines3
Control Strategy Bonus (13.8 interaction cards)+29ⓘ
Counterspells1
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands8
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats2
Drain effects3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency85Interaction84Threats83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.