Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines7
Cantrips & burst draw8
Wheels2
Recursion1
Value engines1
Control Strategy Bonus (17.6 interaction cards)+30ⓘ
Counterspells6
Spot removal11
Graveyard hate3
Board wipes2
Stax & hate7
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands3
Tempo Control (lockout lethality)+11.6ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction94Consistency89Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.