Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(352 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration3
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines2
Spot removal8
Board wipes5
Stax & hate1
Edict effects3
Mono-Color Powerhouse Lands (4)+19ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Utility lands5
Basic lands1
Swamp+24
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Combat threats3
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction85Consistency83Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.