Commander
3.9±0.35
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence258 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks10
Draw engines4
Cantrips & burst draw1
Value engines2
Artifact/enchantment removal3
Spot removal2
Protection7
Basic lands3
+9
+9
+22
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces28
Win conditions3
Combat threats9
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats97Mana base40Speed30
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)24 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal9 cards
9 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.8→3.9-0.9
BracketB3→B2(-1)
Vectors
Velocity
29→30
+1
Consistency
16→19
+3
Interaction
44→28
-16
Efficiency
40→40
—
Lethality
98→97
-1
Card Changes
Added (1)
Removed (3)
Combos:1→0-1