Rith Saproling Spam

Commander
3.9±0.35
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence258 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks10
G+5
G+5
G+5
1G+3
1G+1
1G+1
1G+1
XGG+1
2G+3
3G2G+5
Draw engines4
G+5
2W+5
2G+2
3GG+3
Cantrips & burst draw1
2G+2
Value engines2
3G+1
5+1
Artifact/enchantment removal3
G/WG/W+6.4
RG+4
GW+4
Spot removal2
RGW+2.4
3W+1.8
Protection7
G+0.4
W+0.4
1G+4.9
RW+2.5
1G+0.4
1G+0.1
2W+0.8
Basic lands3
+9
+9
+22
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine, 5 damage multipliers+25
Synergy pieces28
1R+5
1G+4
1W+4
1R+4
RG+3
GW+3
XGG+1
2R+6
2G+5
2G+4
2W+4
2G+4
+16 more
Win conditions3
1R+1
3GG+5
2GGG+5
Combat threats9
1R+3
1G+2
1R+2
1GG+2
1WG+2
2W+2
1RGW+5
3GG+2
5+1
Drain effects1
2R+2
Other1
2+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats97Mana base40Speed30

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)24 cards

This deck generates and leverages a wide board of creature tokens.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Druid Tribal9 cards

9 druid creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.83.9-0.9
BracketB3B2(-1)

Vectors

Velocity
2930
+1
Consistency
1619
+3
Interaction
4428
-16
Efficiency
4040
Lethality
9897
-1

Card Changes

Added (1)

5+2.5

Removed (3)

Combos:10-1