Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Treasure generators1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Low Land Count (32/34)+-5ⓘ
Draw engines4
Value engines3
Spot removal3
Protection3
Low Land Count (32/34)+-5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+18ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats1
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats98Mana base70Interaction36
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Food Matters5 cards
5 food synergy cards. Create, sacrifice, and benefit from Food tokens.