Tinybones, Bauble Burglar

2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(130 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Treasure generators2
Mono-Color Mana Base (no fixing needed)+34
Basic lands1
Combat Damage Synergy: token package, aristocrats engine+12
Drain effects1
Token generators1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Mana base70Interaction54Consistency48

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Discard29 cards

29 discard synergies. Empty opponents' hands while gaining value.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.