Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(130 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Treasure generators2
Draw engines4
Cantrips & burst draw3
Wheels2
Spot removal5
Board wipes3
Stax & hate9
Protection3
Mono-Color Mana Base (no fixing needed)+34ⓘ
Basic lands1
Swamp+36
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces6
Drain effects1
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Interaction54Consistency48
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Discard29 cards
29 discard synergies. Empty opponents' hands while gaining value.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.