2.7±0.95
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence149 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Mana dorks6
Land ramp4
Commander Draw Engine (Tadeas, Juniper Ascendant provides card draw)+13ⓘ
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion2
Value engines2
Other4
Spot removal8
Board wipes2
Stax & hate1
Protection4
Other3
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands2
+2
Basic lands2
+20
+10
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Token generators4
Other16
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Consistency71Mana base57Threats55
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Spider Tribal13 cards
13 spider creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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