Commander
3.3±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(204 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines1
Spot removal5
Graveyard hate1
Board wipes2
Edict effects1
Protection2
Mono-Color Powerhouse Lands (6)+25ⓘ
Premium utility lands1
Utility lands6
Taplands3
Basic lands1
Swamp+24
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Synergy pieces12
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Threats68Interaction47
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)9 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.