Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Mana rocks2
Other acceleration2
Commander Draw Engine (Wan Shi Tong, Librarian provides card draw)+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw7
Recursion2
Value engines6
Counterspells8
Spot removal9
Protection4
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands1
Utility lands4
Basic lands1
Island+29
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Tempo Control (lockout lethality)+9ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces1
Combat threats1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency90Interaction89Threats86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.