Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence490 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw7
Scry & Surveil2
Recursion3
Value engines2
Spot removal7
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands1
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+10
+13
3 Combo Families (21 lines, Consistency: 55%)+27ⓘ
Commander Synergy (3 groups)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces12
Synergy pieces15
Drain effects1
Token generators9
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats99Mana base75Consistency74
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕
2-card combo 6
Prerequisites not met
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)35 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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