Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence326 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors3
+8
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines7
Spot removal3
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands2
+8
+8
3 Combo Families (3 lines, Consistency: 81%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces7
Win conditions2
Combat threats6
Sacrifice outlets6
+4
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats95Mana base75Consistency66
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)14 cards
This deck is built around assembling infinite combos or combo finishes.
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Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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