Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(177 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Value engines4
Spot removal4
Board wipes1
Protection6
Combat Damage Synergy: token package, 4 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
3 Combo(s) Detected (Consistency: 41%)+24ⓘ
Combo pieces4
Synergy pieces5
Win conditions3
Combat threats4
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats88Mana base70Speed41
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.