Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Land ramp7
Other acceleration1
Treasure generators3
Tutors2
Draw engines6
Cantrips & burst draw7
Value engines5
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells4
Spot removal5
Board wipes1
Protection6
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands2
Taplands8
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Speed86Mana base82Interaction72
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.