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HomeExplore decksCommanders
URG

Tomb Raider

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp5
Other acceleration5
Treasure generators3
Other acceleration2
Tutors3
Draw engines6
Cantrips & burst draw5
Wheels1
Recursion2
Value engines4
Synergy support1
Counterspells5
Spot removal7
Board wipes2
Stax & hate1
Protection6
Mana Acceleration+5ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands17
Taplands1
Basic lands3
Combat Damage Synergy+18ⓘ
Synergy pieces5
Combat threats4
Drain effects2
Token generators3
Group slug1
Enablers5
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2→ Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

VoltronCore (11 cards)

11 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Token StrategySupporting (13 cards)

This deck generates and leverages a wide board of tokens for value and board presence.

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Artifacts MatterSupporting (9 cards)

9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.