Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.9
High confidence559 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+23ⓘ
Efficient Curve+8ⓘ
Fast mana4
Mana rocks4
Mana dorks14
Land ramp1
Tutors2
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines8
Counterspells5
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Land destruction1
Board wipes2
Protection3
Mana Acceleration+11ⓘ
Two-Color Mana Base+5ⓘ
Two-Color Powerhouse Lands+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands2
Basic lands2
7 Combo Families+46ⓘ
Combo Commander+15ⓘ
Combat Damage Synergy+5ⓘ
Combo pieces7
Synergy pieces9
Win conditions2
Combat threats2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+2-card combo + Speed 94→ Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos7 total
- 2-card combos · 3
- 3-card combos · 4
History1 snapshot
Grade
Power7.9→8.0+0.1
BracketB4→B4
Vectors
Velocity
93→94
+1
Consistency
79→80
+1
Interaction
87→86
-1
Efficiency
75→75
—
Lethality
97→96
-1