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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence496 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks2
Other acceleration4
Commander Synergy+4ⓘ
Tutors2
Draw engines7
Cantrips & burst draw8
Recursion2
Value engines2
Control Strategy+30ⓘ
Counterspells11
Artifact/enchantment removal1
Spot removal2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
Basic lands2
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control+11.2ⓘ
Extra Turn Package+5ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats1
Drain effects4
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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